![]() Improved AI Deal negotiations and analysis Spaceport district no longer requires population to construct Most Civilization unique districts now require population to construct (like normal districts) Improved clarity on Warmongering penalties associated with taking a civ’s final city ![]() Increased research costs of Technologies and Civics progressivelyįrom the Industrial era (about +5%) to the Information era (about +20%). amenities from multiple Stadiums)ĭecreased production costs of Wonders progressivelyįrom the Industrial era (about -10%) to the Atomic era (about -40%).ĭecreased production costs of all Space Race Projects by 40%. production from multiple Factories)Ĭities can no longer receive amenities from more than one regional building per type they take the highest (ex. Huey, Great Lighthouse) so they cannot become stranded in lakesĬities can no longer receive yields from more than one regional building per type they take the highest (ex. Great Admirals are no longer allowed to spawn on wonders in water tiles (ex. Religious units may now Fortify Until HealedĬoastal Raids can now pillage districts in addition to the buildings within This only shows up when a single player scenario is available and enabled (as can be found in both of the new DLCs!)Īdded new replay option to Wonder completion movies Jump into Scenarios more easily within the Single Player menu. ![]()
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